using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Autohand.Demo{ public class JointBreakStopForce1 : MonoBehaviour { void OnJointBreak(float breakForce) { if(gameObject.CanGetComponent(out Rigidbody body)) { body.velocity = Vector3.zero; body.angularVelocity = Vector3.zero; } } } }