using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Autohand.Demo { public class UnlockChest : MonoBehaviour { public PlacePoint placePoint; public HingeJoint joint; public void Start() { placePoint.OnPlaceEvent += (PlacePoint point, Grabbable grab) => { Unlock(); grab.body.detectCollisions = false; }; } public void Unlock() { joint.limits = new JointLimits { bounceMinVelocity = joint.limits.bounceMinVelocity, bounciness = joint.limits.bounciness, contactDistance = joint.limits.contactDistance, min = 0, max = 160 }; joint.spring = new JointSpring() { spring = 5, targetPosition = 160 }; } public void Lock() { joint.limits = new JointLimits { bounceMinVelocity = joint.limits.bounceMinVelocity, bounciness = joint.limits.bounciness, contactDistance = joint.limits.contactDistance, min = -2, max = 2 }; } } }