using System.Collections; using System.Collections.Generic; using UnityEngine; public class TextInformation : MonoBehaviour{ public GameObject activateImage; public GameObject deactivateImage; public GameObject[] texts; bool active; public void ActivateText() { active = true; foreach(var text in texts) { text.SetActive(active); } activateImage.SetActive(true); deactivateImage.SetActive(false); } public void DeactivateText() { active = false; foreach(var text in texts) { text.SetActive(active); } activateImage.SetActive(false); deactivateImage.SetActive(true); } public void ToggleText() { if(active) DeactivateText(); else ActivateText(); } }