//======= Copyright (c) Valve Corporation, All rights reserved. =============== using UnityEngine; using System.Collections; using System; using Valve.VR; using System.Runtime.InteropServices; using System.Collections.Generic; using System.Text; namespace Valve.VR { /// /// Action sets are logical groupings of actions. Multiple sets can be active at one time. /// public static class SteamVR_ActionSet_Manager { public static VRActiveActionSet_t[] rawActiveActionSetArray { get { if (currentArraySize <= 0) return null; else return poolActiveActionSetArrays[currentArraySize]; } } [NonSerialized] private static uint activeActionSetSize; [NonSerialized] private static bool changed = false; [NonSerialized] private static int currentArraySize; [NonSerialized] private static Dictionary poolActiveActionSetArrays; public static void Initialize() { activeActionSetSize = (uint)(Marshal.SizeOf(typeof(VRActiveActionSet_t))); poolActiveActionSetArrays = new Dictionary(); } /// /// Disable all known action sets. /// public static void DisableAllActionSets() { for (int actionSetIndex = 0; actionSetIndex < SteamVR_Input.actionSets.Length; actionSetIndex++) { SteamVR_Input.actionSets[actionSetIndex].Deactivate(SteamVR_Input_Sources.Any); SteamVR_Input.actionSets[actionSetIndex].Deactivate(SteamVR_Input_Sources.LeftHand); SteamVR_Input.actionSets[actionSetIndex].Deactivate(SteamVR_Input_Sources.RightHand); } } private static int lastFrameUpdated; public static void UpdateActionStates(bool force = false) { if (force || Time.frameCount != lastFrameUpdated) { lastFrameUpdated = Time.frameCount; if (changed) { UpdateActionSetsArray(); } if (rawActiveActionSetArray != null && rawActiveActionSetArray.Length > 0) { if (OpenVR.Input != null) { EVRInputError err = OpenVR.Input.UpdateActionState(rawActiveActionSetArray, activeActionSetSize); if (err != EVRInputError.None) Debug.LogError("[SteamVR] UpdateActionState error: " + err.ToString()); //else Debug.Log("Action sets activated: " + activeActionSets.Length); } } else { //Debug.LogWarning("No sets active"); } } } public static void SetChanged() { changed = true; } private static int GetNewArraySize() { int size = 0; SteamVR_Input_Sources[] sources = SteamVR_Input_Source.GetAllSources(); for (int actionSetIndex = 0; actionSetIndex < SteamVR_Input.actionSets.Length; actionSetIndex++) { SteamVR_ActionSet set = SteamVR_Input.actionSets[actionSetIndex]; for (int sourceIndex = 0; sourceIndex < sources.Length; sourceIndex++) { SteamVR_Input_Sources source = sources[sourceIndex]; if (set.ReadRawSetActive(source)) { size++; } } } return size; } private static void UpdateActionSetsArray() { int newArraySize = GetNewArraySize(); if (poolActiveActionSetArrays.ContainsKey(newArraySize) == false) { poolActiveActionSetArrays[newArraySize] = new VRActiveActionSet_t[newArraySize]; } int arrayIndex = 0; SteamVR_Input_Sources[] sources = SteamVR_Input_Source.GetAllSources(); for (int actionSetIndex = 0; actionSetIndex < SteamVR_Input.actionSets.Length; actionSetIndex++) { SteamVR_ActionSet set = SteamVR_Input.actionSets[actionSetIndex]; for (int sourceIndex = 0; sourceIndex < sources.Length; sourceIndex++) { SteamVR_Input_Sources source = sources[sourceIndex]; if (set.ReadRawSetActive(source)) { poolActiveActionSetArrays[newArraySize][arrayIndex].ulActionSet = set.handle; poolActiveActionSetArrays[newArraySize][arrayIndex].nPriority = set.ReadRawSetPriority(source); poolActiveActionSetArrays[newArraySize][arrayIndex].ulRestrictedToDevice = SteamVR_Input_Source.GetHandle(source); arrayIndex++; } } } changed = false; currentArraySize = newArraySize; if (Application.isEditor || updateDebugTextInBuilds) UpdateDebugText(); } public static SteamVR_ActionSet GetSetFromHandle(ulong handle) { for (int actionSetIndex = 0; actionSetIndex < SteamVR_Input.actionSets.Length; actionSetIndex++) { SteamVR_ActionSet set = SteamVR_Input.actionSets[actionSetIndex]; if (set.handle == handle) return set; } return null; } public static string debugActiveSetListText; public static bool updateDebugTextInBuilds = false; private static void UpdateDebugText() { StringBuilder stringBuilder = new StringBuilder(); for (int activeIndex = 0; activeIndex < rawActiveActionSetArray.Length; activeIndex++) { VRActiveActionSet_t set = rawActiveActionSetArray[activeIndex]; stringBuilder.Append(set.nPriority); stringBuilder.Append("\t"); stringBuilder.Append(SteamVR_Input_Source.GetSource(set.ulRestrictedToDevice)); stringBuilder.Append("\t"); stringBuilder.Append(GetSetFromHandle(set.ulActionSet).GetShortName()); stringBuilder.Append("\n"); } debugActiveSetListText = stringBuilder.ToString(); } } }