using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Autohand.Demo { [HelpURL("https://app.gitbook.com/s/5zKO0EvOjzUDeT2aiFk3/auto-hand/controller-input")] public class XRHandPlayerControllerLink : MonoBehaviour{ public XRHandControllerLink moveController; public XRHandControllerLink turnController; public AutoHandPlayer player; [Header("Input")] public Common2DAxis moveAxis; public Common2DAxis turnAxis; void Update(){ player.Move(moveController.GetAxis2D(moveAxis)); player.Turn(turnController.GetAxis2D(turnAxis).x); } void FixedUpdate(){ player.Move(moveController.GetAxis2D(moveAxis)); } } }