using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; namespace Autohand.Demo{ public class PlayerFallCatcher : MonoBehaviour{ Vector3 startPos; void Start(){ if(AutoHandPlayer.Instance != null) { startPos = AutoHandPlayer.Instance.transform.position; if(!SceneManager.GetActiveScene().name.ToLower().Contains("demo")) enabled = false; } } void FixedUpdate() { if(AutoHandPlayer.Instance != null) { if(AutoHandPlayer.Instance.transform.position.y < -10f) { AutoHandPlayer.Instance.SetPosition(startPos); } } } } }