using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Autohand.Demo{ public class TomatoSpawner : MonoBehaviour{ public GameObject[] tomatoes; List copies; void Start(){ copies = new List(); foreach(var tomato in tomatoes) { var newTomato = Instantiate(tomato, tomato.transform.position, tomato.transform.rotation); newTomato.transform.position += new Vector3(0, 0.2f, 0); newTomato.SetActive(false); copies.Add(newTomato); } } public void SpawnTomato() { int i = Random.Range(0, copies.Count-1); Instantiate(copies[i], copies[i].transform.position, copies[i].transform.rotation).SetActive(true); } } }