using System.Collections; using System.Collections.Generic; using UnityEngine; using Autohand; namespace Autohand.Demo{ public class WheelRotator : PhysicsGadgetHingeAngleReader{ public Transform move; public Vector3 angle; public bool useLocal = false; void Update(){ if(useLocal) move.localRotation *= Quaternion.Euler(angle*Time.deltaTime*GetValue()); else move.rotation *= Quaternion.Euler(angle*Time.deltaTime*GetValue()); } } }