using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Autohand { [RequireComponent(typeof(Grabbable))] public class AutoAmmo : MonoBehaviour { public int currentAmmo = 16; public TMPro.TextMeshPro ammoText; private void Start() { SetAmmo(currentAmmo); } public bool RemoveAmmo() { if(currentAmmo > 0) { SetAmmo(--currentAmmo); return true; } return false; } public void SetAmmo(int amount) { currentAmmo = amount; if(ammoText != null) ammoText.text = currentAmmo.ToString(); } } }