using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Autohand.Demo{ public class JoystickObjectMover : PhysicsGadgetJoystick{ public Transform move; public float speed = 2; void Update(){ var axis = GetValue(); var moveAxis = new Vector3(axis.x*Time.deltaTime*speed, 0, axis.y*Time.deltaTime*speed); move.transform.localPosition += moveAxis; } } }