using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; namespace Autohand{ [RequireComponent(typeof(Grabbable))] public class GrabLock : MonoBehaviour{ [Header("Hand.Released() must be called elsewhere")] [Header("Use this script to prevent grabbable release")] //THIS SCRIPT ALLOWS YOU TO HOLD AN OBJECT AFTER TRIGGER RELEASE AND CALL THIS EVENT WITH TRIGGER PRESS public UnityHandGrabEvent OnGrabPressed; } }