using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Autohand { public class KeyboardHand : MonoBehaviour { public Hand hand; public float speed = 1; public float flySpeed = 1; public bool useLocal = true; void Update() { float yMove = 0; if(Input.GetKey(KeyCode.Space)) yMove = 1; if(Input.GetKey(KeyCode.LeftShift)) yMove = -1; if(Input.GetKey(KeyCode.E)) transform.Rotate(new Vector3(speed * 90 * Time.deltaTime, 0, 0)); if(Input.GetKey(KeyCode.Q)) transform.Rotate(new Vector3(-speed * 90 * Time.deltaTime, 0, 0)); if(useLocal) { Vector3 move = new Vector3(yMove * flySpeed, -Input.GetAxis("Horizontal") * speed, Input.GetAxis("Vertical") * speed); transform.position += transform.rotation * move * Time.deltaTime; } else { Vector3 move = new Vector3(Input.GetAxis("Horizontal") * speed, yMove * flySpeed, Input.GetAxis("Vertical") * speed); transform.position += move * Time.deltaTime; } if(Input.GetKeyDown(KeyCode.Mouse0)) hand.Grab(); if(Input.GetKeyUp(KeyCode.Mouse0)) hand.Release(); } } }