using UnityEngine; using System.Collections; namespace Autohand { [DefaultExecutionOrder(100)] public class InterpolatedTransformUpdater : MonoBehaviour { private InterpolatedTransform _interpolatedTransform; private InterpolatedTransform interpolatedTransform { get { if(_interpolatedTransform == null) _interpolatedTransform = GetComponent(); return _interpolatedTransform; } } void FixedUpdate() { interpolatedTransform?.LateFixedUpdate(); } } }