fileFormatVersion: 2 guid: 232d9db43d7e44df6b433d7b4a3c1e0f ModelImporter: serializedVersion: 23 fileIDToRecycleName: 100000: Bip001 100002: //RootNode 100004: Bip001 Head 100006: Bip001 HeadNub 100008: Bip001 L Calf 100010: Bip001 L Clavicle 100012: Bip001 L Finger0 100014: Bip001 L Finger01 100016: Bip001 L Finger02 100018: Bip001 L Finger0Nub 100020: Bip001 L Finger1 100022: Bip001 L Finger11 100024: Bip001 L Finger12 100026: Bip001 L Finger1Nub 100028: Bip001 L Finger2 100030: Bip001 L Finger21 100032: Bip001 L Finger22 100034: Bip001 L Finger2Nub 100036: Bip001 L Finger3 100038: Bip001 L Finger31 100040: Bip001 L Finger32 100042: Bip001 L Finger3Nub 100044: Bip001 L Finger4 100046: Bip001 L Finger41 100048: Bip001 L Finger42 100050: Bip001 L Finger4Nub 100052: Bip001 L Foot 100054: Bip001 L Forearm 100056: Bip001 L Hand 100058: Bip001 L Thigh 100060: Bip001 L Toe0 100062: Bip001 L Toe0Nub 100064: Bip001 L UpperArm 100066: Bip001 Neck 100068: Bip001 Pelvis 100070: Bip001 R Calf 100072: Bip001 R Clavicle 100074: Bip001 R Finger0 100076: Bip001 R Finger01 100078: Bip001 R Finger02 100080: Bip001 R Finger0Nub 100082: Bip001 R Finger1 100084: Bip001 R Finger11 100086: Bip001 R Finger12 100088: Bip001 R Finger1Nub 100090: Bip001 R Finger2 100092: Bip001 R Finger21 100094: Bip001 R Finger22 100096: Bip001 R Finger2Nub 100098: Bip001 R Finger3 100100: Bip001 R Finger31 100102: Bip001 R Finger32 100104: Bip001 R Finger3Nub 100106: Bip001 R Finger4 100108: Bip001 R Finger41 100110: Bip001 R Finger42 100112: Bip001 R Finger4Nub 100114: Bip001 R Foot 100116: Bip001 R Forearm 100118: Bip001 R Hand 100120: Bip001 R Thigh 100122: Bip001 R Toe0 100124: Bip001 R Toe0Nub 100126: Bip001 R UpperArm 100128: Bip001 Spine 100130: Bip001 Spine1 100132: Bip001 Spine2 400000: Bip001 400002: //RootNode 400004: Bip001 Head 400006: Bip001 HeadNub 400008: Bip001 L Calf 400010: Bip001 L Clavicle 400012: Bip001 L Finger0 400014: Bip001 L Finger01 400016: Bip001 L Finger02 400018: Bip001 L Finger0Nub 400020: Bip001 L Finger1 400022: Bip001 L Finger11 400024: Bip001 L Finger12 400026: Bip001 L Finger1Nub 400028: Bip001 L Finger2 400030: Bip001 L Finger21 400032: Bip001 L Finger22 400034: Bip001 L Finger2Nub 400036: Bip001 L Finger3 400038: Bip001 L Finger31 400040: Bip001 L Finger32 400042: Bip001 L Finger3Nub 400044: Bip001 L Finger4 400046: Bip001 L Finger41 400048: Bip001 L Finger42 400050: Bip001 L Finger4Nub 400052: Bip001 L Foot 400054: Bip001 L Forearm 400056: Bip001 L Hand 400058: Bip001 L Thigh 400060: Bip001 L Toe0 400062: Bip001 L Toe0Nub 400064: Bip001 L UpperArm 400066: Bip001 Neck 400068: Bip001 Pelvis 400070: Bip001 R Calf 400072: Bip001 R Clavicle 400074: Bip001 R Finger0 400076: Bip001 R Finger01 400078: Bip001 R Finger02 400080: Bip001 R Finger0Nub 400082: Bip001 R Finger1 400084: Bip001 R Finger11 400086: Bip001 R Finger12 400088: Bip001 R Finger1Nub 400090: Bip001 R Finger2 400092: Bip001 R Finger21 400094: Bip001 R Finger22 400096: Bip001 R Finger2Nub 400098: Bip001 R Finger3 400100: Bip001 R Finger31 400102: Bip001 R Finger32 400104: Bip001 R Finger3Nub 400106: Bip001 R Finger4 400108: Bip001 R Finger41 400110: Bip001 R Finger42 400112: Bip001 R Finger4Nub 400114: Bip001 R Foot 400116: Bip001 R Forearm 400118: Bip001 R Hand 400120: Bip001 R Thigh 400122: Bip001 R Toe0 400124: Bip001 R Toe0Nub 400126: Bip001 R UpperArm 400128: Bip001 Spine 400130: Bip001 Spine1 400132: Bip001 Spine2 7400000: Upperbody Swing Prop 9500000: //RootNode 2186277476908879412: ImportLogs externalObjects: {} materials: importMaterials: 1 materialName: 0 materialSearch: 1 materialLocation: 0 animations: legacyGenerateAnimations: 4 bakeSimulation: 0 resampleCurves: 1 optimizeGameObjects: 0 motionNodeName: rigImportErrors: rigImportWarnings: animationImportErrors: animationImportWarnings: "\nClip 'Take 001' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip001 Spine1' has translation animation that will be discarded.\n\t'Bip001 Spine2' has translation animation that will be discarded.\n\t'Bip001 Neck' has translation animation that will be discarded.\n\t'Bip001 L Clavicle' has translation animation that will be discarded.\n\t'Bip001 L UpperArm' has translation animation that will be discarded.\n\t'Bip001 L Forearm' has translation animation that will be discarded.\n\t'Bip001 L Hand' has translation animation that will be discarded.\n\t'Bip001 L Finger0' has translation animation that will be discarded.\n\t'Bip001 L Finger01' has translation animation that will be discarded.\n\t'Bip001 L Finger02' has translation animation that will be discarded.\n\t'Bip001 L Finger1' has translation animation that will be discarded.\n\t'Bip001 L Finger11' has translation animation that will be discarded.\n\t'Bip001 L Finger12' has translation animation that will be discarded.\n\t'Bip001 L Finger2' has translation animation that will be discarded.\n\t'Bip001 L Finger21' has translation animation that will be discarded.\n\t'Bip001 L Finger22' has translation animation that will be discarded.\n\t'Bip001 L Finger3' has translation animation that will be discarded.\n\t'Bip001 L Finger31' has translation animation that will be discarded.\n\t'Bip001 L Finger32' has translation animation that will be discarded.\n\t'Bip001 L Finger4' has translation animation that will be discarded.\n\t'Bip001 L Finger41' has translation animation that will be discarded.\n\t'Bip001 L Finger42' has translation animation that will be discarded.\n\t'Bip001 R Clavicle' has translation animation that will be discarded.\n\t'Bip001 R UpperArm' has translation animation that will be discarded.\n\t'Bip001 R Forearm' has translation animation that will be discarded.\n\t'Bip001 R Hand' has translation animation that will be discarded.\n\t'Bip001 R Finger0' has translation animation that will be discarded.\n\t'Bip001 R Finger01' has translation animation that will be discarded.\n\t'Bip001 R Finger02' has translation animation that will be discarded.\n\t'Bip001 R Finger1' has translation animation that will be discarded.\n\t'Bip001 R Finger11' has translation animation that will be discarded.\n\t'Bip001 R Finger12' has translation animation that will be discarded.\n\t'Bip001 R Finger2' has translation animation that will be discarded.\n\t'Bip001 R Finger21' has translation animation that will be discarded.\n\t'Bip001 R Finger22' has translation animation that will be discarded.\n\t'Bip001 R Finger3' has translation animation that will be discarded.\n\t'Bip001 R Finger31' has translation animation that will be discarded.\n\t'Bip001 R Finger32' has translation animation that will be discarded.\n\t'Bip001 R Finger4' has translation animation that will be discarded.\n\t'Bip001 R Finger41' has translation animation that will be discarded.\n\t'Bip001 R Finger42' has translation animation that will be discarded.\n\t'Bip001 Head' has translation animation that will be discarded.\n\t'Bip001 L Thigh' has translation animation that will be discarded.\n\t'Bip001 L Foot' has translation animation that will be discarded.\n\t'Bip001 L Toe0' has translation animation that will be discarded.\n\t'Bip001 R Thigh' has translation animation that will be discarded.\n\t'Bip001 R Foot' has translation animation that will be discarded.\n" animationRetargetingWarnings: animationDoRetargetingWarnings: 0 importAnimatedCustomProperties: 0 importConstraints: 0 animationCompression: 3 animationRotationError: 0.5 animationPositionError: 0.5 animationScaleError: 0.5 animationWrapMode: 0 extraExposedTransformPaths: [] extraUserProperties: [] clipAnimations: - serializedVersion: 16 name: Upperbody Swing Prop takeName: Take 001 firstFrame: 0 lastFrame: 27 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 1 loopBlendPositionY: 1 loopBlendPositionXZ: 1 keepOriginalOrientation: 1 keepOriginalPositionY: 1 keepOriginalPositionXZ: 1 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: - path: weight: 1 - path: Bip001 weight: 1 - path: Bip001/Bip001 Pelvis weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001 L Foot weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001 L Foot/Bip001 L Toe0 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 R Foot weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001 R Foot/Bip001 R Toe0 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 Head weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 L Clavicle weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger0 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger0/Bip001 L Finger01 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger0/Bip001 L Finger01/Bip001 L Finger02 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger1 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger1/Bip001 L Finger11 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger1/Bip001 L Finger11/Bip001 L Finger12 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger2 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger2/Bip001 L Finger21 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger2/Bip001 L Finger21/Bip001 L Finger22 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger3 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger3/Bip001 L Finger31 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger3/Bip001 L Finger31/Bip001 L Finger32 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger4 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger4/Bip001 L Finger41 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger4/Bip001 L Finger41/Bip001 L Finger42 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 R Clavicle weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger0 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger0/Bip001 R Finger01 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger0/Bip001 R Finger01/Bip001 R Finger02 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger1 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger1/Bip001 R Finger11 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger1/Bip001 R Finger11/Bip001 R Finger12 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger2 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger2/Bip001 R Finger21 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger2/Bip001 R Finger21/Bip001 R Finger22 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger3 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger3/Bip001 R Finger31 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger3/Bip001 R Finger31/Bip001 R Finger32 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger4 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger4/Bip001 R Finger41 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Spine2/Bip001 Neck/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger4/Bip001 R Finger41/Bip001 R Finger42 weight: 1 maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 isReadable: 1 meshes: lODScreenPercentages: [] globalScale: 1000 meshCompression: 0 addColliders: 0 useSRGBMaterialColor: 1 importVisibility: 0 importBlendShapes: 1 importCameras: 0 importLights: 0 swapUVChannels: 0 generateSecondaryUV: 0 useFileUnits: 1 optimizeMeshForGPU: 1 keepQuads: 0 weldVertices: 1 preserveHierarchy: 0 indexFormat: 1 secondaryUVAngleDistortion: 8 secondaryUVAreaDistortion: 15.000001 secondaryUVHardAngle: 88 secondaryUVPackMargin: 4 useFileScale: 1 previousCalculatedGlobalScale: 1000 hasPreviousCalculatedGlobalScale: 1 tangentSpace: normalSmoothAngle: 60 normalImportMode: 0 tangentImportMode: 4 normalCalculationMode: 0 legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1 blendShapeNormalImportMode: 1 normalSmoothingSource: 0 importAnimation: 1 copyAvatar: 0 humanDescription: serializedVersion: 2 human: - boneName: Bip001 Spine humanName: Hips limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Thigh humanName: RightUpperLeg limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Calf humanName: RightLowerLeg limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Foot humanName: RightFoot limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Toe0 humanName: RightToes limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 Spine1 humanName: Spine limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 Spine2 humanName: Chest limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Clavicle humanName: RightShoulder limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R UpperArm humanName: RightUpperArm limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Forearm humanName: RightLowerArm limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Hand humanName: RightHand limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 Head humanName: Head limit: min: {x: 0, y: 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humanName: Left Index Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L Finger12 humanName: Left Index Distal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L Finger2 humanName: Left Middle Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L Finger21 humanName: Left Middle Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L Finger22 humanName: Left Middle Distal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L Finger3 humanName: Left Ring Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L Finger31 humanName: 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