using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class DemoExitCondition : MonoBehaviour { void Update(){ if (Input.GetKeyDown(KeyCode.Space)){ SceneManager.LoadScene(SceneManager.GetActiveScene().name); } if (Input.GetKeyDown(KeyCode.Escape)){ Application.Quit(); } } }