using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Autohand.Demo{ public class PhysicsSliderPositionMover : PhysicsGadgetConfigurableLimitReader{ [Header("Movement")] public Transform move; [Tooltip("Acts as speed")] public Vector3 axis = Vector3.up; [Header("Range")] public bool useRange = false; public Vector3 minRange = -Vector3.up; public Vector3 maxRange = Vector3.up; Vector3 startPos; protected new void Start(){ base.Start(); startPos = move.position; } public void FixedUpdate(){ if(useRange){ var value = GetValue(); if(value >= 0) move.position = Vector3.Lerp(startPos, startPos+minRange, value); else if(value < 0) move.position = Vector3.Lerp(startPos, startPos+maxRange, -value); } else move.position += axis*GetValue()*Time.fixedDeltaTime; } } }