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49 lines
1.6 KiB
C#
49 lines
1.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Autohand.Demo;
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using UnityEngine.InputSystem;
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namespace Autohand.Demo {
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[HelpURL("https://app.gitbook.com/s/5zKO0EvOjzUDeT2aiFk3/auto-hand/controller-input")]
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public class OpenXRHandPlayerControllerLink : MonoBehaviour{
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public AutoHandPlayer player;
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[Header("Input")]
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public InputActionProperty moveAxis;
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public InputActionProperty turnAxis;
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private void OnEnable() {
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if (moveAxis.action != null) moveAxis.action.Enable();
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if (moveAxis.action != null) moveAxis.action.performed += MoveAction;
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if (turnAxis.action != null) turnAxis.action.Enable();
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if (turnAxis.action != null) turnAxis.action.performed += TurnAction;
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}
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private void OnDisable() {
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if (moveAxis.action != null) moveAxis.action.performed -= MoveAction;
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if (turnAxis.action != null) turnAxis.action.performed -= TurnAction;
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}
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private void FixedUpdate() {
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player.Move(moveAxis.action.ReadValue<Vector2>());
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player.Turn(turnAxis.action.ReadValue<Vector2>().x);
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}
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private void Update(){
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player.Move(moveAxis.action.ReadValue<Vector2>());
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player.Turn(turnAxis.action.ReadValue<Vector2>().x);
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}
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void MoveAction(InputAction.CallbackContext a) {
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var axis = a.ReadValue<Vector2>();
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player.Move(axis);
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}
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void TurnAction(InputAction.CallbackContext a) {
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var axis = a.ReadValue<Vector2>();
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player.Turn(axis.x);
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}
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}
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}
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