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45 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.Management;
[DefaultExecutionOrder(-10000)]
public class XRProviderPicker : MonoBehaviour
{
//This will disable this script unless the given loader name matches the loader
//(XRGeneralSettings.Instance.Manager.activeLoaders) in the XR Plugin Management window.
//This is because different providers give different tracked positions.
//Shouldn't matter for distribution of build, but does matter for distribution of this asset
public string providerName = "";
public XRHandOffset enableMe;
public XRHandOffset disableMe;
bool hasProvider = false;
// Start is called before the first frame update
void OnEnable() {
var loaders = XRGeneralSettings.Instance.Manager.activeLoaders;
foreach(var loader in loaders) {
Debug.Log(loader.name);
if(providerName == "" || providerName == loader.name)
hasProvider = true;
}
if (hasProvider)
{
// enableMe.AdjustPositions(disableMe);
enableMe.enabled = true;
disableMe.enabled = false;
}
else
{
disableMe.AdjustPositions(enableMe);
enableMe.enabled = false;
disableMe.enabled = true;
}
}
}