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17 lines
516 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
namespace Autohand{
[RequireComponent(typeof(Grabbable))]
public class GrabLock : MonoBehaviour{
[Header("Hand.Released() must be called elsewhere")]
[Header("Use this script to prevent grabbable release")]
//THIS SCRIPT ALLOWS YOU TO HOLD AN OBJECT AFTER TRIGGER RELEASE AND CALL THIS EVENT WITH TRIGGER PRESS
public UnityHandGrabEvent OnGrabPressed;
}
}