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42 lines
2.4 KiB
C#

using Autohand;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Autohand.Demo {
[RequireComponent(typeof(Hand))]
public class HandEventDebugger : MonoBehaviour
{
public bool showSqueezeEvents = true;
public bool showHighlightEvents = true;
private void OnEnable()
{
var hand1 = GetComponent<Hand>();
hand1.OnBeforeGrabbed += (hand, grabbable) => { Debug.Log(hand.name + " BEFORE GRAB EVENT", this); };
hand1.OnGrabbed += (hand, grabbable) => { Debug.Log(hand.name + " GRAB EVENT", this); };
hand1.OnReleased += (hand, grabbable) => { Debug.Log(hand.name + " RELEASE EVENT", this); };
hand1.OnGrabJointBreak += (hand, grabbable) => { Debug.Log(hand.name + " JOINT BREAK EVENT", this); };
if(showSqueezeEvents) hand1.OnSqueezed += (hand, grabbable) => { Debug.Log(hand.name + " SQUEEZE EVENT", this); };
if (showSqueezeEvents) hand1.OnUnsqueezed += (hand, grabbable) => { Debug.Log(hand.name + " UNSQUEEZE EVENT", this); };
if (showHighlightEvents) hand1.OnHighlight += (hand, grabbable) => { Debug.Log(hand.name + " HIGHLIGHT EVENT", this); };
if (showHighlightEvents) hand1.OnStopHighlight += (hand, grabbable) => { Debug.Log(hand.name + " UNHIGHLIGHT EVENT", this); };
}
private void OnDisable()
{
var hand1 = GetComponent<Hand>();
hand1.OnBeforeGrabbed -= (hand, grabbable) => { Debug.Log(hand.name + " BEFORE GRAB EVENT", this); };
hand1.OnGrabbed -= (hand, grabbable) => { Debug.Log(hand.name + " GRAB EVENT", this); };
hand1.OnReleased -= (hand, grabbable) => { Debug.Log(hand.name + " RELEASE EVENT", this); };
hand1.OnGrabJointBreak -= (hand, grabbable) => { Debug.Log(hand.name + " CONNECTION BREAK EVENT", this); };
if (showSqueezeEvents) hand1.OnSqueezed -= (hand, grabbable) => { Debug.Log(hand.name + " SQUEEZE EVENT", this); };
if (showSqueezeEvents) hand1.OnUnsqueezed -= (hand, grabbable) => { Debug.Log(hand.name + " UNSQUEEZE EVENT", this); };
if (showHighlightEvents) hand1.OnHighlight -= (hand, grabbable) => { Debug.Log(hand.name + " HIGHLIGHT EVENT", this); };
if (showHighlightEvents) hand1.OnStopHighlight -= (hand, grabbable) => { Debug.Log(hand.name + " UNHIGHLIGHT EVENT", this); };
}
}
}