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2476 lines
70 KiB
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text: 'Inertia is an effect of pseudo-physics, it makes the effectors follow their
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bones around in spring-like motion. This produces a cool cartoonish animation
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effect.
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Inertia.cs is a FBBIK effector position offset modifier (like Amplifier,
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to the positionOffset value of the effectors each frame. Effector position and
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positionWeight override positionOffset so you can use Inertia, and still be free
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to pin the hands or use the Interaction System whenever you need. Another advantage
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of that design is that you are also able to use multiple offset modifiers simultaneously,
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the position offsets will work additively.'
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