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6509 lines
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6509 lines
203 KiB
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text: 'This scene demonstrates how the InteractionSystem can be used to create character-character
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interactions, Take a look at InteractionC2CDemo.cs.
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The Interaction System is designed for the easy setup of procedural full body
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IK interactions with the dynamic game environment. It requires a FullBodyBipedIK
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character and consists of 4 main components: InteractionSystem, InteractionObject,
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InteractionTarget and InteractionTrigger.
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* The InteractionSystem component should be added to the character. It is the
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main driver for the interactions.
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* InteractionObjects define the interaction procedure, it''s length, events and
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look.
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* InteractionTargets define the target pose for the interacting body parts.
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* InteractionTrigger components define valid ranges for the character and/or it''s
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camera for triggering the interactions.
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Right-click on any FinalIK component header and select "User Manual" or "Script
|
|
Reference" for more info.'
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--- !u!4 &60583834
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