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text: 'This scene demonstrates the various uses for the InteractionTrigger component.
InteractionTrigger components define valid ranges for the character and/or it''s
camera for triggering the interactions.
Each interaction object has a "Trigger" game object parented to it that defines
where the character should be to trigger the interaction. Some of the triggers
have further comments attached to explain some details.
See UserControlInteractions.cs on the pilot character about how the InteractionTriggers
can be used.
Right-click on any FinalIK component header and select "User Manual" or "Script
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