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16257 lines
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16257 lines
492 KiB
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text: 'This scene is an example of combining physics with IK to create an illusion
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of animated ragdolls.
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Each character has a simple "ghost" ragdoll that is pinned to the target and just
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hanging there.
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FBBIK is then used to partially map an animated character to that ragdoll (see
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PendulumExample.cs).
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Note that if there were colliders in the scene, the free body parts that are not
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mapped to the ragdoll would be able to penetrate them as there is no physics stopping
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them.'
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text: TransferMotion.cs on this game object transfers motion of the Target to the
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root of the ragdoll. This decreases "ragdollishness" when the Target is moved
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around and makes the character act stiffer.
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