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3193 lines
98 KiB
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text: 'This scene demonstrates adding recoil to aiming animations using the FullBodyBipedIK
|
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component.
|
|
|
|
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|
Recoil.cs on the "Dummy Legacy" game object is a FBBIK effector position offset
|
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modifier (like Inertia, Amplifier and others that extend OffsetModifier.cs). It
|
|
means that it works by adding to the positionOffset value of the effectors each
|
|
frame. Effector position and positionWeight override positionOffset so you can
|
|
use Recoil, and still be free to pin the hands or use the Interaction System whenever
|
|
you need. Another advantage of that design is that you are also able to use multiple
|
|
offset modifiers simultaneously, the position offsets will work additively.
|
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|
|
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|
The recoil procedure is defined in the inspector of Recoil.cs, the procedure is
|
|
triggered by Recoil.Fire(float magnitude);
|
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Also see RecoilTest.cs.'
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--- !u!4 &1403067290
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