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text: 'This scene demonstrates how to accurately aim a gun in 3rd person view.
The
character has just basic locomotion animations with an upper-body aiming layer
on top of it.
AimIK is used to make the character aim the weapon towards
camera forward.
FBBIK is used on top of it to put the left hand back on
the gun (AimIK uses some bones from the right arm so the left hand is left behind
when it solves)
To extend this rig, you can use Recoil.cs for procedural
recoil effects or any other FBBIK effector offset modifier. You are also free
to use effector positionOffsets to adjust the pose of the character while aiming.
The
IK calculations here are done in AnimatorController3rdPersonIK.cs. '
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AnimatorController3rdPersonIK controls the animations and IK of the
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