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text: 'This scene demonstrates targeting hands to 2-handed props with the FullBodyBipedIK
component.
It is not good to parent IK targets directly to the bones that use that IK (circular
dependency). The bones are moved in the solving process, but it will not update
the IK targets parented to the bones. All IK target positions/rotations need to
be set before the solver updates.
See the TwoHandedProp.cs script on the Dummy.'
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