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3542 lines
109 KiB
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3542 lines
109 KiB
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text: 'This scene demonstrates targeting hands to 2-handed props with the FullBodyBipedIK
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component.
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It is not good to parent IK targets directly to the bones that use that IK (circular
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dependency). The bones are moved in the solving process, but it will not update
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the IK targets parented to the bones. All IK target positions/rotations need to
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be set before the solver updates.
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See the TwoHandedProp.cs script on the Dummy.'
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