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77 lines
2.8 KiB
C#
77 lines
2.8 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Valve.VR.InteractionSystem
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{
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[ExecuteInEditMode]
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public class TeleportURPHelper : MonoBehaviour
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{
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#if UNITY_URP && UNITY_EDITOR
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void Start()
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{
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if (UnityEditor.PrefabUtility.IsPartOfPrefabInstance(this) == false)
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return;
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string teleportAssetPath = UnityEditor.PrefabUtility.GetPrefabAssetPathOfNearestInstanceRoot(this);
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GameObject teleportPrefab = UnityEditor.AssetDatabase.LoadAssetAtPath<GameObject>(teleportAssetPath);
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Teleport teleport = teleportPrefab.GetComponent<Teleport>();
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UnityEditor.SerializedObject serializedTeleport = new UnityEditor.SerializedObject(teleport);
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serializedTeleport.Update();
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bool changed = false;
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changed |= FindURPVersion(serializedTeleport, "areaHighlightedMaterial");
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changed |= FindURPVersion(serializedTeleport, "areaLockedMaterial");
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changed |= FindURPVersion(serializedTeleport, "areaVisibleMaterial");
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changed |= FindURPVersion(serializedTeleport, "pointHighlightedMaterial");
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changed |= FindURPVersion(serializedTeleport, "pointLockedMaterial");
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changed |= FindURPVersion(serializedTeleport, "pointVisibleMaterial");
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if (changed)
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{
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serializedTeleport.ApplyModifiedProperties();
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UnityEditor.EditorUtility.SetDirty(teleport);
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}
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TeleportArc arc = teleportPrefab.GetComponent<TeleportArc>();
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UnityEditor.SerializedObject serializedArc = new UnityEditor.SerializedObject(arc);
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serializedArc.Update();
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changed = FindURPVersion(serializedArc, "material");
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if (changed)
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{
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serializedArc.ApplyModifiedProperties();
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UnityEditor.EditorUtility.SetDirty(arc);
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}
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}
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private bool FindURPVersion(UnityEditor.SerializedObject teleportObject, string propertyName)
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{
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UnityEditor.SerializedProperty materialProp = teleportObject.FindProperty(propertyName);
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Material original = materialProp.objectReferenceValue as Material;
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if (original != null && !original.name.StartsWith("URP"))
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{
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string[] mats = UnityEditor.AssetDatabase.FindAssets(string.Format("URP{0} t:material", original.name));
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if (mats.Length > 0)
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{
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string path = UnityEditor.AssetDatabase.GUIDToAssetPath(mats[0]);
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materialProp.objectReferenceValue = UnityEditor.AssetDatabase.LoadAssetAtPath<Material>(path);
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return true;
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}
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}
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return false;
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}
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#endif
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}
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} |