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128 lines
5.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using System.Reflection;
namespace RootMotion
{
public class TQ
{
public TQ() { }
public TQ(Vector3 translation, Quaternion rotation)
{
t = translation;
q = rotation;
}
public Vector3 t;
public Quaternion q;
}
/*
Written with the kind help of the one commonly known as Mecanim-Dev.
*/
public class AvatarUtility
{
public static Quaternion GetPostRotation(Avatar avatar, AvatarIKGoal avatarIKGoal)
{
int humanId = (int)HumanIDFromAvatarIKGoal(avatarIKGoal);
if (humanId == (int)HumanBodyBones.LastBone) throw new InvalidOperationException("Invalid human id.");
MethodInfo methodGetPostRotation = typeof(Avatar).GetMethod("GetPostRotation", BindingFlags.Instance | BindingFlags.NonPublic);
if (methodGetPostRotation == null) throw new InvalidOperationException("Cannot find GetPostRotation method.");
return (Quaternion)methodGetPostRotation.Invoke(avatar, new object[] { humanId });
}
/// <summary>
/// Get IK position and rotation for foot/hand bone position/rotation.
/// </summary>
public static TQ GetIKGoalTQ(Avatar avatar, float humanScale, AvatarIKGoal avatarIKGoal, TQ bodyPositionRotation, TQ boneTQ)
{
int humanId = (int)HumanIDFromAvatarIKGoal(avatarIKGoal);
if (humanId == (int)HumanBodyBones.LastBone) throw new InvalidOperationException("Invalid human id.");
MethodInfo methodGetAxisLength = typeof(Avatar).GetMethod("GetAxisLength", BindingFlags.Instance | BindingFlags.NonPublic);
if (methodGetAxisLength == null) throw new InvalidOperationException("Cannot find GetAxisLength method.");
MethodInfo methodGetPostRotation = typeof(Avatar).GetMethod("GetPostRotation", BindingFlags.Instance | BindingFlags.NonPublic);
if (methodGetPostRotation == null) throw new InvalidOperationException("Cannot find GetPostRotation method.");
Quaternion postRotation = (Quaternion)methodGetPostRotation.Invoke(avatar, new object[] { humanId });
var goalTQ = new TQ(boneTQ.t, boneTQ.q * postRotation);
if (avatarIKGoal == AvatarIKGoal.LeftFoot || avatarIKGoal == AvatarIKGoal.RightFoot)
{
// Here you could use animator.leftFeetBottomHeight or animator.rightFeetBottomHeight rather than GetAxisLenght
// Both are equivalent but GetAxisLength is the generic way and work for all human bone
float axislength = (float)methodGetAxisLength.Invoke(avatar, new object[] { humanId });
Vector3 footBottom = new Vector3(axislength, 0, 0);
goalTQ.t += (goalTQ.q * footBottom);
}
// IK goal are in avatar body local space
Quaternion invRootQ = Quaternion.Inverse(bodyPositionRotation.q);
goalTQ.t = invRootQ * (goalTQ.t - bodyPositionRotation.t);
goalTQ.q = invRootQ * goalTQ.q;
goalTQ.t /= humanScale;
goalTQ.q = Quaternion.LookRotation(goalTQ.q * Vector3.forward, goalTQ.q * Vector3.up);
return goalTQ;
}
public static TQ WorldSpaceIKGoalToBone(TQ goalTQ, Avatar avatar, AvatarIKGoal avatarIKGoal)
{
int humanId = (int)HumanIDFromAvatarIKGoal(avatarIKGoal);
if (humanId == (int)HumanBodyBones.LastBone) throw new InvalidOperationException("Invalid human id.");
MethodInfo methodGetAxisLength = typeof(Avatar).GetMethod("GetAxisLength", BindingFlags.Instance | BindingFlags.NonPublic);
if (methodGetAxisLength == null) throw new InvalidOperationException("Cannot find GetAxisLength method.");
MethodInfo methodGetPostRotation = typeof(Avatar).GetMethod("GetPostRotation", BindingFlags.Instance | BindingFlags.NonPublic);
if (methodGetPostRotation == null) throw new InvalidOperationException("Cannot find GetPostRotation method.");
Quaternion postRotation = (Quaternion)methodGetPostRotation.Invoke(avatar, new object[] { humanId });
if (avatarIKGoal == AvatarIKGoal.LeftFoot || avatarIKGoal == AvatarIKGoal.RightFoot)
{
// Here you could use animator.leftFeetBottomHeight or animator.rightFeetBottomHeight rather than GetAxisLenght
// Both are equivalent but GetAxisLength is the generic way and work for all human bone
float axislength = (float)methodGetAxisLength.Invoke(avatar, new object[] { humanId });
Vector3 footBottom = new Vector3(axislength, 0, 0);
goalTQ.t -= (goalTQ.q * footBottom);
}
TQ boneTQ = new TQ(goalTQ.t, goalTQ.q * Quaternion.Inverse(postRotation));
return boneTQ;
}
public static TQ GetWorldSpaceIKGoal(BakerHumanoidQT ikQT, BakerHumanoidQT rootQT, float time, float humanScale)
{
var tq = ikQT.Evaluate(time);
var rTQ = rootQT.Evaluate(time);
tq.q = rTQ.q * tq.q;
tq.t = rTQ.t + rTQ.q * tq.t;
tq.t *= humanScale;
return tq;
}
public static HumanBodyBones HumanIDFromAvatarIKGoal(AvatarIKGoal avatarIKGoal)
{
switch (avatarIKGoal)
{
case AvatarIKGoal.LeftFoot: return HumanBodyBones.LeftFoot;
case AvatarIKGoal.RightFoot: return HumanBodyBones.RightFoot;
case AvatarIKGoal.LeftHand: return HumanBodyBones.LeftHand;
case AvatarIKGoal.RightHand: return HumanBodyBones.RightHand;
default: return HumanBodyBones.LastBone;
}
}
}
}