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27 lines
596 B
C#

using UnityEngine;
using UnityEditor;
using System.Collections;
namespace RootMotion {
/*
* Custom inspector for BipedReferences
* */
public class BipedReferencesInspector: Inspector {
/*
* Draws the default property, returns true if modified
* */
public static bool AddModifiedInspector(SerializedProperty prop) {
EditorGUILayout.PropertyField(prop, true);
if (prop.isExpanded) EditorGUILayout.Space();
// If references have changed reinitiate the bipedIK.
if (prop.serializedObject.ApplyModifiedProperties()) return true;
return false;
}
}
}