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2771 lines
82 KiB
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text: 'This scene demonstrates how you can use AimIK and the Baker to overcome a
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very common problem that occurs when adding an upper body aiming layer on top
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of locomotion. That usually causes aiming inaccuracy and a very stiff looking
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spine because spinal motion from the locomotion goes missing with the upper body
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animation override.
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Play the scene, select the "Dummy" GameObject, click on "Bake Animation States"
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in the HumanoidBaker.cs component.'
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