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47 lines
1.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Numerics;
using UnityEngine;
using Vector3 = UnityEngine.Vector3;
public class HMDControl : MonoBehaviour
{
public GameObject head;
public GameObject handleft;
public GameObject handright;
private int speed=1;
public float moveSpeed = 5f;
public float turnSpeed = 100f;
// Start is called before the first frame update
void Start()
{
head.transform.position +=new Vector3(0,1,0) * 2.8f;
//handright.transform.position = new Vector3(-0.77f, 0.94f, 2.1f);
//handleft.transform.position = new Vector3(-0.47f, 0.94f, 1.5f);
}
// Update is called once per frame
void Update()
{
//// 获取水平和垂直输入
//float h = Input.GetAxis("Horizontal");
//float v = Input.GetAxis("Vertical");
// 根据输入移动物体
//Vector3 movement = new Vector3(h, 0f, v);
//head.transform.Translate(movement * speed * Time.deltaTime);
//handleft.transform.position = new Vector3(0.063f, 2.022f, 0.745f) ;
//handleft.transform.eulerAngles = new Vector3(-110, -80, -179);
float moveDirection = Input.GetAxis("Vertical"); // W 和 S 键
float turnDirection = Input.GetAxis("Horizontal"); // A 和 D 键
// 移动
head.transform.Translate(Vector3.forward * moveDirection * moveSpeed * Time.deltaTime, Space.Self);
// 转向
head.transform.Rotate(Vector3.up, turnDirection * turnSpeed * Time.deltaTime, Space.Self);
}
}