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100 lines
3.7 KiB
C#

using UnityEngine;
using System.Collections;
using UnityEditor;
namespace RootMotion.FinalIK {
// Custom Scene View handles for the FingerRig.
[CustomEditor(typeof(FingerRig))]
public class FingerRigInspector : Editor {
private FingerRig script { get { return target as FingerRig; }}
private int selected = -1;
private MonoScript monoScript;
void OnEnable() {
if (serializedObject == null) return;
// Changing the script execution order
if (!Application.isPlaying) {
monoScript = MonoScript.FromMonoBehaviour(script);
int currentExecutionOrder = MonoImporter.GetExecutionOrder(monoScript);
if (currentExecutionOrder != 10000) MonoImporter.SetExecutionOrder(monoScript, 10000);
}
}
void OnSceneGUI() {
if (!script.enabled) return;
string message = string.Empty;
if (!script.IsValid(ref message)) return;
if (Application.isPlaying && !script.initiated) return;
Color color = Color.cyan;
color.a = script.weight;
Handles.color = color;
GUI.color = color;
// Display the bones
if (!Application.isPlaying) {
for (int i = 0; i < script.fingers.Length; i++) {
Handles.DrawLine(script.fingers[i].bone1.position, script.fingers[i].bone2.position);
Inspector.SphereCap(0, script.fingers[i].bone1.position, Quaternion.identity, IKSolverInspector.GetHandleSize(script.fingers[i].bone1.position) * 0.5f);
Inspector.SphereCap(0, script.fingers[i].bone2.position, Quaternion.identity, IKSolverInspector.GetHandleSize(script.fingers[i].bone2.position) * 0.5f);
if (script.fingers[i].bone3 != null) {
Handles.DrawLine(script.fingers[i].bone2.position, script.fingers[i].bone3.position);
Handles.DrawLine(script.fingers[i].bone3.position, script.fingers[i].tip.position);
Inspector.SphereCap(0, script.fingers[i].bone3.position, Quaternion.identity, IKSolverInspector.GetHandleSize(script.fingers[i].bone3.position) * 0.5f);
} else {
Handles.DrawLine(script.fingers[i].bone2.position, script.fingers[i].tip.position);
}
Inspector.SphereCap(0, script.fingers[i].tip.position, Quaternion.identity, IKSolverInspector.GetHandleSize(script.fingers[i].tip.position) * 0.5f);
}
}
// Selecting solvers
if (Application.isPlaying) {
if (selected >= 0 && selected < script.fingers.Length) {
if (script.fingers[selected].weight > 0f) {
color.a = script.weight * script.fingers[selected].weight;
Handles.color = color;
float size = IKSolverInspector.GetHandleSize(script.fingers[selected].IKPosition);
Inspector.CubeCap(0, script.fingers[selected].IKPosition, script.fingers[selected].IKRotation, size);
if (script.fingers[selected].target == null) {
switch(Tools.current) {
case Tool.Move:
script.fingers[selected].IKPosition = Handles.PositionHandle(script.fingers[selected].IKPosition, Tools.pivotRotation == PivotRotation.Local? script.fingers[selected].IKRotation: Quaternion.identity);
break;
case Tool.Rotate:
script.fingers[selected].IKRotation = Handles.RotationHandle(script.fingers[selected].IKRotation, script.fingers[selected].IKPosition);
break;
}
}
}
}
for (int i = 0; i < script.fingers.Length; i++) {
color.a = script.weight * script.fingers[i].weight;
Handles.color = color;
Handles.DrawLine(script.fingers[i].tip.position, script.fingers[i].IKPosition);
if (script.fingers[i].weight > 0 && selected != i && script.fingers[i].initiated) {
float size = IKSolverInspector.GetHandleSize(script.fingers[i].IKPosition) * 0.5f;
if (Inspector.DotButton(script.fingers[i].IKPosition, Quaternion.identity, size, size)) selected = i;
}
}
}
Handles.color = Color.white;
GUI.color = Color.white;
}
}
}