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45 lines
945 B
C#
45 lines
945 B
C#
using UnityEngine;
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using System.Collections;
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using Valve.VR;
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namespace Valve.VR.InteractionSystem.Sample
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{
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public class AmbientSound : MonoBehaviour
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{
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AudioSource s;
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public float fadeintime;
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float t;
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public bool fadeblack = false;
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float vol;
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// Use this for initialization
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void Start()
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{
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AudioListener.volume = 1;
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s = GetComponent<AudioSource>();
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s.time = Random.Range(0, s.clip.length);
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if (fadeintime > 0)
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t = 0;
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vol = s.volume;
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SteamVR_Fade.Start(Color.black, 0);
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SteamVR_Fade.Start(Color.clear, 7);
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}
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// Update is called once per frame
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void Update()
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{
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if (fadeintime > 0 && t < 1)
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{
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t += Time.deltaTime / fadeintime;
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s.volume = t * vol;
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}
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}
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}
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} |