You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
369 lines
9.7 KiB
C#
369 lines
9.7 KiB
C#
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
|
|
//
|
|
// Purpose: Single location that the player can teleport to
|
|
//
|
|
//=============================================================================
|
|
|
|
#if UNITY_UGUI_UI || !UNITY_2019_2_OR_NEWER
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
#if UNITY_EDITOR
|
|
using UnityEditor;
|
|
#endif
|
|
|
|
namespace Valve.VR.InteractionSystem
|
|
{
|
|
//-------------------------------------------------------------------------
|
|
public class TeleportPoint : TeleportMarkerBase
|
|
{
|
|
public enum TeleportPointType
|
|
{
|
|
MoveToLocation,
|
|
SwitchToNewScene
|
|
};
|
|
|
|
//Public variables
|
|
public TeleportPointType teleportType = TeleportPointType.MoveToLocation;
|
|
public string title;
|
|
public string switchToScene;
|
|
public Color titleVisibleColor;
|
|
public Color titleHighlightedColor;
|
|
public Color titleLockedColor;
|
|
public bool playerSpawnPoint = false;
|
|
|
|
//Private data
|
|
private bool gotReleventComponents = false;
|
|
private MeshRenderer markerMesh;
|
|
private MeshRenderer switchSceneIcon;
|
|
private MeshRenderer moveLocationIcon;
|
|
private MeshRenderer lockedIcon;
|
|
private MeshRenderer pointIcon;
|
|
private Transform lookAtJointTransform;
|
|
private new Animation animation;
|
|
private Text titleText;
|
|
private Player player;
|
|
private Vector3 lookAtPosition = Vector3.zero;
|
|
private int tintColorID = 0;
|
|
private Color tintColor = Color.clear;
|
|
private Color titleColor = Color.clear;
|
|
private float fullTitleAlpha = 0.0f;
|
|
|
|
//Constants
|
|
private const string switchSceneAnimation = "switch_scenes_idle";
|
|
private const string moveLocationAnimation = "move_location_idle";
|
|
private const string lockedAnimation = "locked_idle";
|
|
|
|
|
|
//-------------------------------------------------
|
|
public override bool showReticle
|
|
{
|
|
get
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
void Awake()
|
|
{
|
|
GetRelevantComponents();
|
|
|
|
animation = GetComponent<Animation>();
|
|
|
|
#if UNITY_URP
|
|
tintColorID = Shader.PropertyToID( "_BaseColor" );
|
|
#else
|
|
tintColorID = Shader.PropertyToID("_TintColor");
|
|
#endif
|
|
|
|
moveLocationIcon.gameObject.SetActive( false );
|
|
switchSceneIcon.gameObject.SetActive( false );
|
|
lockedIcon.gameObject.SetActive( false );
|
|
|
|
UpdateVisuals();
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
void Start()
|
|
{
|
|
player = Player.instance;
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
void Update()
|
|
{
|
|
if ( Application.isPlaying )
|
|
{
|
|
lookAtPosition.x = player.hmdTransform.position.x;
|
|
lookAtPosition.y = lookAtJointTransform.position.y;
|
|
lookAtPosition.z = player.hmdTransform.position.z;
|
|
|
|
lookAtJointTransform.LookAt( lookAtPosition );
|
|
}
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
public override bool ShouldActivate( Vector3 playerPosition )
|
|
{
|
|
return ( Vector3.Distance( transform.position, playerPosition ) > 1.0f );
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
public override bool ShouldMovePlayer()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
public override void Highlight( bool highlight )
|
|
{
|
|
if ( !locked )
|
|
{
|
|
if ( highlight )
|
|
{
|
|
SetMeshMaterials( Teleport.instance.pointHighlightedMaterial, titleHighlightedColor );
|
|
}
|
|
else
|
|
{
|
|
SetMeshMaterials( Teleport.instance.pointVisibleMaterial, titleVisibleColor );
|
|
}
|
|
}
|
|
|
|
if ( highlight )
|
|
{
|
|
pointIcon.gameObject.SetActive( true );
|
|
animation.Play();
|
|
}
|
|
else
|
|
{
|
|
pointIcon.gameObject.SetActive( false );
|
|
animation.Stop();
|
|
}
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
public override void UpdateVisuals()
|
|
{
|
|
if ( !gotReleventComponents )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( locked )
|
|
{
|
|
SetMeshMaterials( Teleport.instance.pointLockedMaterial, titleLockedColor );
|
|
|
|
pointIcon = lockedIcon;
|
|
|
|
animation.clip = animation.GetClip( lockedAnimation );
|
|
}
|
|
else
|
|
{
|
|
SetMeshMaterials( Teleport.instance.pointVisibleMaterial, titleVisibleColor );
|
|
|
|
switch ( teleportType )
|
|
{
|
|
case TeleportPointType.MoveToLocation:
|
|
{
|
|
pointIcon = moveLocationIcon;
|
|
|
|
animation.clip = animation.GetClip( moveLocationAnimation );
|
|
}
|
|
break;
|
|
case TeleportPointType.SwitchToNewScene:
|
|
{
|
|
pointIcon = switchSceneIcon;
|
|
|
|
animation.clip = animation.GetClip( switchSceneAnimation );
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
titleText.text = title;
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
public override void SetAlpha( float tintAlpha, float alphaPercent )
|
|
{
|
|
tintColor = markerMesh.material.GetColor( tintColorID );
|
|
tintColor.a = tintAlpha;
|
|
|
|
markerMesh.material.SetColor( tintColorID, tintColor );
|
|
switchSceneIcon.material.SetColor( tintColorID, tintColor );
|
|
moveLocationIcon.material.SetColor( tintColorID, tintColor );
|
|
lockedIcon.material.SetColor( tintColorID, tintColor );
|
|
|
|
titleColor.a = fullTitleAlpha * alphaPercent;
|
|
titleText.color = titleColor;
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
public void SetMeshMaterials( Material material, Color textColor )
|
|
{
|
|
markerMesh.material = material;
|
|
switchSceneIcon.material = material;
|
|
moveLocationIcon.material = material;
|
|
lockedIcon.material = material;
|
|
|
|
titleColor = textColor;
|
|
fullTitleAlpha = textColor.a;
|
|
titleText.color = titleColor;
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
public void TeleportToScene()
|
|
{
|
|
if ( !string.IsNullOrEmpty( switchToScene ) )
|
|
{
|
|
Debug.Log("<b>[SteamVR Interaction]</b> TeleportPoint: Hook up your level loading logic to switch to new scene: " + switchToScene, this);
|
|
}
|
|
else
|
|
{
|
|
Debug.LogError("<b>[SteamVR Interaction]</b> TeleportPoint: Invalid scene name to switch to: " + switchToScene, this);
|
|
}
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
public void GetRelevantComponents()
|
|
{
|
|
markerMesh = transform.Find( "teleport_marker_mesh" ).GetComponent<MeshRenderer>();
|
|
switchSceneIcon = transform.Find( "teleport_marker_lookat_joint/teleport_marker_icons/switch_scenes_icon" ).GetComponent<MeshRenderer>();
|
|
moveLocationIcon = transform.Find( "teleport_marker_lookat_joint/teleport_marker_icons/move_location_icon" ).GetComponent<MeshRenderer>();
|
|
lockedIcon = transform.Find( "teleport_marker_lookat_joint/teleport_marker_icons/locked_icon" ).GetComponent<MeshRenderer>();
|
|
lookAtJointTransform = transform.Find( "teleport_marker_lookat_joint" );
|
|
|
|
titleText = transform.Find( "teleport_marker_lookat_joint/teleport_marker_canvas/teleport_marker_canvas_text" ).GetComponent<Text>();
|
|
|
|
gotReleventComponents = true;
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
public void ReleaseRelevantComponents()
|
|
{
|
|
markerMesh = null;
|
|
switchSceneIcon = null;
|
|
moveLocationIcon = null;
|
|
lockedIcon = null;
|
|
lookAtJointTransform = null;
|
|
titleText = null;
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
public void UpdateVisualsInEditor()
|
|
{
|
|
if ( Application.isPlaying )
|
|
{
|
|
return;
|
|
}
|
|
|
|
GetRelevantComponents();
|
|
|
|
if ( locked )
|
|
{
|
|
lockedIcon.gameObject.SetActive( true );
|
|
moveLocationIcon.gameObject.SetActive( false );
|
|
switchSceneIcon.gameObject.SetActive( false );
|
|
|
|
markerMesh.sharedMaterial = Teleport.instance.pointLockedMaterial;
|
|
lockedIcon.sharedMaterial = Teleport.instance.pointLockedMaterial;
|
|
|
|
titleText.color = titleLockedColor;
|
|
}
|
|
else
|
|
{
|
|
lockedIcon.gameObject.SetActive( false );
|
|
|
|
markerMesh.sharedMaterial = Teleport.instance.pointVisibleMaterial;
|
|
switchSceneIcon.sharedMaterial = Teleport.instance.pointVisibleMaterial;
|
|
moveLocationIcon.sharedMaterial = Teleport.instance.pointVisibleMaterial;
|
|
|
|
titleText.color = titleVisibleColor;
|
|
|
|
switch ( teleportType )
|
|
{
|
|
case TeleportPointType.MoveToLocation:
|
|
{
|
|
moveLocationIcon.gameObject.SetActive( true );
|
|
switchSceneIcon.gameObject.SetActive( false );
|
|
}
|
|
break;
|
|
case TeleportPointType.SwitchToNewScene:
|
|
{
|
|
moveLocationIcon.gameObject.SetActive( false );
|
|
switchSceneIcon.gameObject.SetActive( true );
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
titleText.text = title;
|
|
|
|
ReleaseRelevantComponents();
|
|
}
|
|
}
|
|
|
|
|
|
#if UNITY_EDITOR
|
|
//-------------------------------------------------------------------------
|
|
[CustomEditor( typeof( TeleportPoint ) )]
|
|
public class TeleportPointEditor : Editor
|
|
{
|
|
//-------------------------------------------------
|
|
void OnEnable()
|
|
{
|
|
if ( Selection.activeTransform )
|
|
{
|
|
TeleportPoint teleportPoint = Selection.activeTransform.GetComponent<TeleportPoint>();
|
|
if (teleportPoint != null)
|
|
teleportPoint.UpdateVisualsInEditor();
|
|
}
|
|
}
|
|
|
|
|
|
//-------------------------------------------------
|
|
public override void OnInspectorGUI()
|
|
{
|
|
DrawDefaultInspector();
|
|
|
|
if ( Selection.activeTransform )
|
|
{
|
|
TeleportPoint teleportPoint = Selection.activeTransform.GetComponent<TeleportPoint>();
|
|
if ( GUI.changed )
|
|
{
|
|
teleportPoint.UpdateVisualsInEditor();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#else
|
|
using UnityEngine;
|
|
namespace Valve.VR.InteractionSystem { public class TeleportPoint : TeleportMarkerBase {
|
|
public override void Highlight(bool highlight) { }
|
|
public override void SetAlpha(float tintAlpha, float alphaPercent) { }
|
|
public override bool ShouldActivate(Vector3 playerPosition) { return false; }
|
|
public override bool ShouldMovePlayer() { return false; }
|
|
public override void TeleportPlayer(Vector3 pointedAtPosition) { }
|
|
public override void UpdateVisuals() { }
|
|
public bool playerSpawnPoint = false;
|
|
public enum TeleportPointType { MoveToLocation, SwitchToNewScene };
|
|
public TeleportPointType teleportType = TeleportPointType.MoveToLocation;
|
|
public void TeleportToScene() { }
|
|
} }
|
|
#endif |