You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
76 lines
1.8 KiB
Plaintext
76 lines
1.8 KiB
Plaintext
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
|
|
// UNITY_SHADER_NO_UPGRADE
|
|
Shader "Custom/SteamVR_Fade"
|
|
{
|
|
SubShader
|
|
{
|
|
Pass
|
|
{
|
|
Blend SrcAlpha OneMinusSrcAlpha
|
|
ZTest Always
|
|
Cull Off
|
|
ZWrite Off
|
|
|
|
CGPROGRAM
|
|
#pragma vertex MainVS
|
|
#pragma fragment MainPS
|
|
|
|
// Includes -------------------------------------------------------------------------------------------------------------------------------------------------
|
|
#include "UnityCG.cginc"
|
|
|
|
#if UNITY_VERSION >= 201810
|
|
// Structs --------------------------------------------------------------------------------------------------------------------------------------------------
|
|
struct VertexInput
|
|
{
|
|
float4 vertex : POSITION;
|
|
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
};
|
|
|
|
struct VertexOutput
|
|
{
|
|
float4 vertex : SV_POSITION;
|
|
|
|
UNITY_VERTEX_OUTPUT_STEREO
|
|
};
|
|
|
|
// Globals --------------------------------------------------------------------------------------------------------------------------------------------------
|
|
UNITY_INSTANCING_BUFFER_START( Props )
|
|
UNITY_DEFINE_INSTANCED_PROP( float4, fadeColor )
|
|
UNITY_INSTANCING_BUFFER_END( Props )
|
|
|
|
VertexOutput MainVS( VertexInput i )
|
|
{
|
|
VertexOutput o;
|
|
UNITY_SETUP_INSTANCE_ID( i );
|
|
UNITY_INITIALIZE_OUTPUT( VertexOutput, o );
|
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO( o );
|
|
|
|
o.vertex = i.vertex;
|
|
|
|
return o;
|
|
}
|
|
|
|
float4 MainPS( VertexOutput i ) : SV_Target
|
|
{
|
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO( i );
|
|
|
|
return UNITY_ACCESS_INSTANCED_PROP( Props, fadeColor.rgba );
|
|
}
|
|
#else
|
|
float4 fadeColor;
|
|
|
|
float4 MainVS( float4 vertex : POSITION ) : SV_POSITION
|
|
{
|
|
return vertex.xyzw;
|
|
}
|
|
|
|
float4 MainPS() : SV_Target
|
|
{
|
|
return fadeColor.rgba;
|
|
}
|
|
#endif
|
|
ENDCG
|
|
}
|
|
}
|
|
} |