You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
107 lines
3.4 KiB
C#
107 lines
3.4 KiB
C#
using UnityEngine;
|
|
using System.Reflection;
|
|
#if UNITY_EDITOR
|
|
using UnityEditor;
|
|
#endif
|
|
|
|
namespace Autohand
|
|
{
|
|
public class AutoSmallHeaderAttribute : PropertyAttribute
|
|
{
|
|
public int count;
|
|
public int depth;
|
|
|
|
public string label;
|
|
public string tooltip;
|
|
public string toggleBool;
|
|
|
|
public System.Type type;
|
|
|
|
/// <summary>
|
|
/// Add a header above a field
|
|
/// </summary>
|
|
/// <param name="label">A title for the header label</param>
|
|
/// <param name="count">the number of child elements under this header</param>
|
|
/// <param name="depth">the depth of this header element in the inspector foldout</param>
|
|
public AutoSmallHeaderAttribute(string label, int count = default, int depth = default)
|
|
{
|
|
this.count = count;
|
|
this.depth = depth;
|
|
this.label = label;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add a header above a field with a tooltip
|
|
/// </summary>
|
|
/// <param name="label">A title for the header label</param>
|
|
/// <param name="tooltip">A note or instruction shown when hovering over the header</param>
|
|
/// <param name="count">the number of child elements under this header</param>
|
|
/// <param name="depth">the depth of this header element in the inspector foldout</param>
|
|
public AutoSmallHeaderAttribute(string label, string tooltip, string toggleName, System.Type classType, int count = default, int depth = default)
|
|
{
|
|
this.count = count;
|
|
this.depth = depth;
|
|
this.label = label;
|
|
this.tooltip = tooltip;
|
|
}
|
|
}
|
|
|
|
#if UNITY_EDITOR
|
|
[CustomPropertyDrawer(typeof(AutoSmallHeaderAttribute))]
|
|
public class AutoSmallHeaderDrawer : PropertyDrawer
|
|
{
|
|
const float padding = 2f;
|
|
const float margin = -20f;
|
|
|
|
static Font _labelFont = null;
|
|
static Font labelFont
|
|
{
|
|
get {
|
|
if(_labelFont == null)
|
|
_labelFont = Resources.Load<Font>("Righteous-Regular");
|
|
return _labelFont;
|
|
}
|
|
}
|
|
|
|
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
|
{
|
|
|
|
EditorGUILayout.Space();
|
|
position.y += 14f;
|
|
position.yMax += position.height/1.8f;
|
|
|
|
var attr = (attribute as AutoSmallHeaderAttribute);
|
|
|
|
var newRect = position;
|
|
newRect.position = new Vector2(newRect.x+newRect.width-18, newRect.y);
|
|
|
|
|
|
// draw header background and label
|
|
var headerRect = new Rect(position.x + margin, position.y, (position.width - margin) + (padding * 2), position.height);
|
|
EditorGUI.DrawRect(headerRect, Constants.BackgroundColor);
|
|
|
|
|
|
var labelStyle = Constants.LabelStyle;
|
|
labelStyle.font = labelFont;
|
|
|
|
|
|
EditorGUI.LabelField(headerRect, new GUIContent(" " + attr.label, attr.tooltip), labelStyle);
|
|
|
|
|
|
//var oldColor = GUI.color;
|
|
//GUI.color = property.boolValue ? new Color(0.7f, 1f, 0.7f) : new Color(1f, 0.7f, 0.7f);
|
|
|
|
//property.boolValue = EditorGUI.Toggle(newRect, property.boolValue);
|
|
|
|
//GUI.color = oldColor;
|
|
|
|
EditorGUILayout.Space();
|
|
EditorGUILayout.Space();
|
|
EditorGUILayout.Space();
|
|
position.y += 2f;
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
} |