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108 lines
4.0 KiB
C#
108 lines
4.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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namespace Autohand.Demo {
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public class Grenade : MonoBehaviour {
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public Grabbable grenade;
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public Grabbable pin;
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public ConfigurableJoint pinJoint;
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public float explosionDelay = 2;
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public bool startDelayOnRelease = false;
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public float explosionForce = 100;
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public float explosionRadius = 10;
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public float pinJointStrength = 750f;
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public GameObject explosionEffect;
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public UnityEvent pinBreakEvent;
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public UnityEvent explosionEvent;
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private void OnEnable() {
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pin.isGrabbable = false;
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grenade.OnGrabEvent += OnGrenadeGrab;
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grenade.OnReleaseEvent += OnGrenadeRelease;
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pin.OnGrabEvent += OnPinGrab;
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pin.OnReleaseEvent += OnPinRelease;
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if(!grenade.jointedBodies.Contains(pin.body))
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grenade.jointedBodies.Add(pin.body);
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if(!pin.jointedBodies.Contains(grenade.body))
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pin.jointedBodies.Add(grenade.body);
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}
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private void OnDisable() {
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grenade.OnGrabEvent -= OnGrenadeGrab;
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grenade.OnReleaseEvent -= OnGrenadeRelease;
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pin.OnGrabEvent -= OnPinGrab;
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pin.OnReleaseEvent -= OnPinRelease;
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}
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void OnGrenadeGrab(Hand hand, Grabbable grab) {
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if(pinJoint != null) {
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pin.isGrabbable = true;
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}
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}
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void OnGrenadeRelease(Hand hand, Grabbable grab) {
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if(pinJoint != null) {
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pin.isGrabbable = false;
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}
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if(grenade != null && startDelayOnRelease)
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Invoke("CheckJointBreak", explosionDelay + Time.fixedDeltaTime * 3);
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}
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void OnPinGrab(Hand hand, Grabbable grab) {
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if(pinJoint != null) {
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pinJoint.breakForce = pinJointStrength;
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}
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}
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void OnPinRelease(Hand hand, Grabbable grab) {
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if(pinJoint != null) {
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pinJoint.breakForce = 100000;
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}
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}
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private void OnJointBreak(float breakForce) {
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Invoke("CheckJointBreak", Time.fixedDeltaTime*2);
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}
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void CheckJointBreak() {
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if(pinJoint == null) {
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pin.maintainGrabOffset = false;
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pin.RemoveJointedBody(grenade.body);
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grenade.RemoveJointedBody(pin.body);
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if(!startDelayOnRelease)
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Invoke("Explode", explosionDelay);
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}
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}
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void Explode() {
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var hits = Physics.OverlapSphere(grenade.transform.position, explosionRadius);
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foreach(var hit in hits) {
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if(AutoHandPlayer.Instance.body == hit.attachedRigidbody) {
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AutoHandPlayer.Instance.DisableGrounding(0.05f);
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var dist = Vector3.Distance(hit.attachedRigidbody.position, grenade.transform.position);
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explosionForce *= 2;
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hit.attachedRigidbody.AddExplosionForce(explosionForce - explosionForce * (dist / explosionRadius), grenade.transform.position, explosionRadius);
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explosionForce /= 2;
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}
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if(hit.attachedRigidbody != null) {
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var dist = Vector3.Distance(hit.attachedRigidbody.position, grenade.transform.position);
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hit.attachedRigidbody.AddExplosionForce(explosionForce - explosionForce * (dist / explosionRadius), grenade.transform.position, explosionRadius);
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}
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}
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explosionEvent?.Invoke();
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GameObject.Instantiate(explosionEffect, grenade.transform.position, grenade.transform.rotation);
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GameObject.Destroy(grenade.gameObject);
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}
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private void OnDrawGizmosSelected() {
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Gizmos.color = Color.red;
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if(grenade != null)
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Gizmos.DrawWireSphere(grenade.transform.position, explosionRadius);
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}
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}
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} |