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29 lines
723 B
C#
29 lines
723 B
C#
using UnityEngine;
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using System.Collections;
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namespace Valve.VR.InteractionSystem.Sample
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{
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public class trackCam : MonoBehaviour
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{
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public float speed;
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public bool negative;
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void Update()
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{
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Vector3 look = Camera.main.transform.position - transform.position;
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if (negative)
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{
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look = -look;
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}
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if (speed == 0)
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{
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transform.rotation = Quaternion.LookRotation(look);
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}
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else
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{
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transform.rotation = Quaternion.RotateTowards(transform.rotation, Quaternion.LookRotation(look), speed * Time.deltaTime);
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}
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}
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}
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} |