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38 lines
984 B
C#

using System.Collections;
using System.Collections.Generic;
using System.Numerics;
using UnityEngine;
using Vector3 = UnityEngine.Vector3;
public class HMDControl : MonoBehaviour
{
public GameObject head;
public GameObject handleft;
public GameObject handright;
private int speed=1;
public float moveSpeed = 5f;
public float turnSpeed = 100f;
// Start is called before the first frame update
void Start()
{
head.transform.position +=new Vector3(0,1,0) * 2.8f;
}
// Update is called once per frame
void Update()
{
float moveDirection = Input.GetAxis("Vertical"); // W ºÍ S ¼ü
float turnDirection = Input.GetAxis("Horizontal"); // A ºÍ D ¼ü
// ÒÆ¶¯
head.transform.Translate(Vector3.forward * moveDirection * moveSpeed * Time.deltaTime, Space.Self);
// תÏò
head.transform.Rotate(Vector3.up, turnDirection * turnSpeed * Time.deltaTime, Space.Self);
}
}