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20 lines
534 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Autohand.Demo {
public class BoxingGlove : MonoBehaviour {
public Rigidbody body;
public float power = 2f;
float lastHitTime;
float delay = 1f;
public void OnCollisionEnter(Collision collision) {
if(lastHitTime + delay < Time.fixedTime) {
collision.rigidbody?.AddForce(body.velocity * power);
lastHitTime = Time.fixedTime;
}
}
}
}