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73 lines
2.1 KiB
C#
73 lines
2.1 KiB
C#
using Autohand;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Briefcase : MonoBehaviour
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{
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public Grabbable grabbable;
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public Transform openCloseTransform;
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public float openCloseSpeed = 1;
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public AnimationCurve openCloseCurve;
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public float openAngle = 110;
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public float closeAngle = -10;
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bool isOpen = true;
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float openCloseState = 1;
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Vector3 targetOpenRotation;
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Vector3 targetCloseRotation;
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private void OnEnable() {
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targetOpenRotation = new Vector3(openAngle, 0, 0);
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targetCloseRotation = new Vector3(closeAngle, 0, 0);
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openCloseState = isOpen ? 1 : 0;
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openCloseTransform.localRotation = Quaternion.Euler(Vector3.Lerp(targetCloseRotation, targetOpenRotation, openCloseCurve.Evaluate(openCloseState)));
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}
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public void Open() {
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isOpen = true;
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}
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public void Close() {
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isOpen = false;
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}
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void Update() {
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if(isOpen && openCloseState < 1) {
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openCloseState += Time.deltaTime * openCloseSpeed;
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openCloseState = Mathf.Clamp01(openCloseState);
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openCloseTransform.localRotation = Quaternion.Euler(Vector3.Lerp(targetCloseRotation, targetOpenRotation, openCloseCurve.Evaluate(openCloseState)));
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if(openCloseState >= 1) {
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OnOpen();
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}
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}
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else if(!isOpen && openCloseState > 0) {
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openCloseState -= Time.deltaTime * openCloseSpeed;
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openCloseState = Mathf.Clamp01(openCloseState);
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openCloseTransform.localRotation = Quaternion.Euler(Vector3.Lerp(targetCloseRotation, targetOpenRotation, openCloseCurve.Evaluate(openCloseState)));
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if(openCloseState <= 0) {
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OnClose();
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}
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}
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}
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public void OnOpen() {
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foreach(var placepoint in grabbable.childPlacePoints) {
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placepoint.enabled = true;
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}
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}
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public void OnClose() {
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foreach(var placepoint in grabbable.childPlacePoints) {
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placepoint.enabled = false;
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}
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}
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}
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