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17 lines
408 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class DemoExitCondition : MonoBehaviour
{
void Update(){
if (Input.GetKeyDown(KeyCode.Space)){
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
if (Input.GetKeyDown(KeyCode.Escape)){
Application.Quit();
}
}
}