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48 lines
1.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Autohand.Demo{
public class DialHandScaler : PhysicsGadgetHingeAngleReader{
public Hand hand;
public Vector3 minScale;
public Vector3 maxScale;
float startReach;
Vector3 startScale;
float[] fingersStartScale;
Vector3 lastHandScale;
new protected void Start() {
base.Start();
startScale = hand.transform.localScale;
startReach = hand.reachDistance;
fingersStartScale = new float[hand.fingers.Length];
for(int i = 0; i < hand.fingers.Length; i++) {
fingersStartScale[i] = hand.fingers[i].tipRadius;
}
lastHandScale = hand.transform.localScale;
}
void Update(){
var value = GetValue();
var scaleDiff = hand.transform.localScale.magnitude/startScale.magnitude;
if(value >= 0)
hand.transform.localScale = Vector3.Lerp(startScale, maxScale, value);
else if(value < 0)
hand.transform.localScale = Vector3.Lerp(startScale, minScale, -value);
//The hands reach distance, and the fingers tip radius all need to be set based on the scale
hand.reachDistance = startReach*scaleDiff;
for(int i = 0; i < hand.fingers.Length; i++)
hand.fingers[i].tipRadius = fingersStartScale[i]*scaleDiff;
if(hand.transform.localScale != lastHandScale)
hand.ForceReleaseGrab();
lastHandScale = hand.transform.localScale;
}
}
}