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27 lines
653 B
C#

using Autohand;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace Autohand {
[CustomEditor(typeof(Finger))]
public class FingerEditor : Editor {
Finger finger;
float lastOffset;
private void OnEnable() {
finger = target as Finger;
lastOffset = finger.bendOffset;
}
public override void OnInspectorGUI() {
DrawDefaultInspector();
if(lastOffset != finger.bendOffset){
lastOffset = finger.bendOffset;
finger.SetFingerBend(lastOffset);
}
}
}
}