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27 lines
653 B
C#
27 lines
653 B
C#
using Autohand;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace Autohand {
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[CustomEditor(typeof(Finger))]
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public class FingerEditor : Editor {
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Finger finger;
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float lastOffset;
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private void OnEnable() {
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finger = target as Finger;
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lastOffset = finger.bendOffset;
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}
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public override void OnInspectorGUI() {
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DrawDefaultInspector();
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if(lastOffset != finger.bendOffset){
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lastOffset = finger.bendOffset;
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finger.SetFingerBend(lastOffset);
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}
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}
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}
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}
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