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34 lines
1.2 KiB
C#
34 lines
1.2 KiB
C#
using UnityEngine;
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using UnityEngine.Events;
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namespace Autohand{
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[RequireComponent(typeof(HingeJoint))]
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public class PhysicsGadgetHingeAngleReader : MonoBehaviour{
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public bool invertValue = false;
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[Tooltip("For objects slightly off center. " +
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"\nThe minimum abs value required to return a value nonzero value\n " +
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"- if playRange is 0.1, you have to move the gadget 10% to get a result")]
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public float playRange = 0.05f;
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HingeJoint joint;
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protected float value = 0;
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Quaternion startRot;
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Quaternion deltaParentRotation;
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protected virtual void Start(){
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joint = GetComponent<HingeJoint>();
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startRot = transform.localRotation;
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}
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/// <summary>Returns a -1 to 1 value representing the hinges angle from min-max</summary>
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public float GetValue() {
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value = joint.angle/(joint.limits.max - joint.limits.min)*2;
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value = invertValue ? -value : value;
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if (Mathf.Abs(value) < playRange)
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value = 0;
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return Mathf.Clamp(value, -1, 1);
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}
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public HingeJoint GetJoint() => joint;
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}
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}
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