You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
31 lines
881 B
C#
31 lines
881 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
/// <summary>For the special use case of attaching something under the hand component and
|
|
/// wanting to ignore the hand layer override operation</summary>
|
|
[DefaultExecutionOrder(-100000)]
|
|
public class IgnoreHandLayer : MonoBehaviour
|
|
{
|
|
public bool includeChildren = true;
|
|
int startLayer;
|
|
|
|
void Awake(){
|
|
startLayer = gameObject.layer;
|
|
Invoke("LateStart", 0.1f);
|
|
}
|
|
|
|
void LateStart(){
|
|
if(includeChildren)
|
|
SetLayerRecursive(transform, startLayer);
|
|
else
|
|
transform.gameObject.layer = startLayer;
|
|
}
|
|
|
|
internal void SetLayerRecursive(Transform obj, int newLayer) {
|
|
obj.gameObject.layer = newLayer;
|
|
for (int i = 0; i < obj.childCount; i++)
|
|
SetLayerRecursive(obj.GetChild(i), newLayer);
|
|
}
|
|
}
|