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45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Autohand.Demo{
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public class WristLookEvent : MonoBehaviour{
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public Hand hand;
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public Camera head;
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[Tooltip("The minimum head->wrist distance required to activate")]
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public float maxDistance = 0.75f;
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[Tooltip("The angle precisness required to activate; 0 is any angle, 1 is exactly pointed at the face")]
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[Range(0, 1)]
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public float anglePreciseness = 0.75f;
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public bool disableWhileHolding = true;
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[Header("Events")]
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public UnityHandEvent OnShow;
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public UnityHandEvent OnHide;
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bool showing = false;
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void Update(){
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if (hand == null || head == null)
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return;
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var handPos = hand.transform.position;
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var headPos = head.transform.position;
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float lookness = Vector3.Dot((headPos - handPos).normalized, -hand.palmTransform.forward);
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float distance = Vector3.Distance(headPos, hand.palmTransform.position);
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bool found = lookness >= anglePreciseness && distance < maxDistance && hand.holdingObj == null;
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if (!showing && found){
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OnShow?.Invoke(hand);
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showing = true;
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}
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else if(showing && !found){
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OnHide?.Invoke(hand);
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showing = false;
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}
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}
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}
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} |