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28 lines
1.2 KiB
C#
28 lines
1.2 KiB
C#
using UnityEngine;
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[System.Serializable]
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public class SerializedSoftJointLimit {
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private SoftJointLimit struc = new SoftJointLimit();
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public static implicit operator SoftJointLimit(SerializedSoftJointLimit c) {
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return new SoftJointLimit() { limit = c._limit, bounciness = c._bounciness, contactDistance = c._contactDistance };
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}
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public static explicit operator SerializedSoftJointLimit(SoftJointLimit c) {
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return new SerializedSoftJointLimit(c);
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}
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public SerializedSoftJointLimit() { }
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private SerializedSoftJointLimit(SoftJointLimit _data) {
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this.limit = _data.limit;
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this.bounciness = _data.bounciness;
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this.contactDistance = _data.contactDistance;
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}
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[SerializeField]
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private float _limit = 0;
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[SerializeField]
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private float _bounciness = 0;
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[SerializeField]
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private float _contactDistance = 0;
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public float limit { get { return struc.limit; } set { _limit = struc.limit = value; } }
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public float bounciness { get { return struc.bounciness; } set { _bounciness = struc.bounciness = value; } }
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public float contactDistance { get { return struc.contactDistance; } set { _contactDistance = struc.contactDistance = value; } }
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} |