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45 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RootMotion.FinalIK
{
/// <summary>
/// Bend goal object for CCDIK. Add this to a GameObject you wish CCD to bend towards.
/// </summary>
public class CCDBendGoal : MonoBehaviour
{
public CCDIK ik;
[Range(0f, 1f)] public float weight = 1f;
private void Start()
{
ik.solver.OnPreUpdate += BeforeIK;
}
private void BeforeIK()
{
if (!enabled) return;
float w = ik.solver.IKPositionWeight * weight;
if (w <= 0f) return;
Vector3 firstBonePos = ik.solver.bones[0].transform.position;
Vector3 lastBonePos = ik.solver.bones[ik.solver.bones.Length - 1].transform.position;
// Rotating the CCD chain towards this gameobject before it solves so it rolls in from that direction
Quaternion f = Quaternion.FromToRotation(lastBonePos - firstBonePos, transform.position - firstBonePos);
if (w < 1f) f = Quaternion.Slerp(Quaternion.identity, f, w);
ik.solver.bones[0].transform.rotation = f * ik.solver.bones[0].transform.rotation;
}
private void OnDestroy()
{
if (ik != null) ik.solver.OnPreUpdate -= BeforeIK;
}
}
}